This concept of the origin being the attachment point is important, it makes the attachment modes very flexible, and can be a powerful tool in your modeling. You can see that the IsoscelesSketch has been attached to the selected line at the point we constrained to the origin earlier on. ![]() See Feature Editing for further explanations.īefore we start let us examine how, we should go about building this model.įrom whichever angle we look at it, we see a square or rectangle with a corner trimmed off. The purpose of this tutorial is to show how a model can be constructed by positioning sketches relative to other geometry using some of the various attachment modes available.Īlthough it is possible to use solid geometry (Vertices, Edges and Faces) for reference geometry, in the interest of what is considered good practice, this tutorial will refrain from doing so. ![]() Have a basic understanding of Expressions.Have a basic understanding of the Part Design workbench.Be able to make and constrain a sketch.Aminul Islam and downloaded from here:- īefore attempting this tutorial users should :. However, things may differ in some details. Written for V0.19, but should be valid for any version 0.17 and later. This links the two objects' placement properties, the attached object will then follow the original(if its placement is changed.) The focus is on Part Design workbench and attaching sketches to other sketches, this being a recommended method for making stable models. ![]() This tutorial should serve as an introduction to Part:Attachment, it is not comprehensive, but hopefully will help users experiment.Īttachment is a utility to attach an object to another one.
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